Our pass rate is high to 98.9% and the similarity percentage between our CTFL-AT study guide and real exam is 90% based on our seven-year educating experience. Do you want achievements in the iSQI CTFL-AT exam in just one try? I am currently studying for the iSQI CTFL-AT exam. Latest iSQI CTFL-AT Test exam practice questions and answers, Try iSQI CTFL-AT Brain Dumps First.
iSQI CTFL-AT Free Dumps Questions Online, Read and Test Now.
NEW QUESTION 1
Which of the following activities are done in release planning?
1) Identifying testable user stories with acceptance criteria.
2) Elaborating the user stories into tasks.
3) Prioritizing the user stories.
4) Creating acceptance tests for the user stories.
5) Analyzing risks for each of the user stories.
6) Performing high level estimation for the release.
- A. Activities 1, 4 and 6
- B. Activities 2 and 4
- C. Activities 2, 3 and 5
- D. Activities 1, 3 and 6
Answer: D
Explanation:
Release planning is a process of defining the scope and timeline for an iterative or incremental product development project. It is used in agile or hybrid projects where a mid- to long-term planning of the product or system development or integration is required12. Release planning involves the following activities:
✑ Identifying testable user stories with acceptance criteria. User stories are short descriptions of the features or functionalities that the customer or user wants from the product. Acceptance criteria are the conditions that must be met for the user story to be considered done and acceptable. Identifying testable user stories with acceptance criteria helps to define the scope and quality of the release13.
✑ Prioritizing the user stories. User stories are prioritized based on the value they deliver to the customer or user, as well as the dependencies, risks, and costs associated with them. Prioritizing the user stories helps to determine the order and frequency of the releases13.
✑ Performing high level estimation for the release. High level estimation is a technique to estimate the effort, time, and resources needed to complete the user stories in the release. High level estimation can be done using various methods, such as analogy, expert judgment, planning poker, etc. Performing high level estimation for the release helps to set realistic and achievable goals and deadlines13.
Therefore, activities 1, 3 and 6 are done in release planning. Activities 2, 4 and 5 are done in iteration planning, which is a more detailed and short-term planning of the work to be done in each iteration or sprint13. References: 1: ISTQB® Foundation Level Agile Tester Syllabus, Section 2.2, Fundamental Agile Testing Principles, Practices and Processes1; 2: Agile Release Planning in Hybrid and Agile Projects4; 3: How to Create an Agile Release Plan5
NEW QUESTION 2
You have been asked to explain to your client how to define acceptance criteria that are fully testable. Which of the following is the BEST EXAMPLE for testable acceptance criteria?
- A. The “ID” field must accept input value of a length between 2 and 10 characters.
- B. The interface to External System shall be specified.
- C. Action “Reopen” must be available only for a user with a specific authorization level.
- D. The program's icon should be clear and attractive.
Answer: A
Explanation:
According to the ISTQB Tester Foundation Level Agile Tester syllabus, acceptance criteria are a set of conditions that a user story must satisfy to be accepted by the customer or stakeholder. Acceptance criteria should be testable, meaning that they can be verified by objective measurements or observations. Testable acceptance criteria should be clear, unambiguous, complete, and consistent. Therefore, option A is the best example for testable acceptance criteria, as it specifies a clear and measurable condition for the input value of the ID field. Option B is not a good example for testable acceptance criteria, as it is vague and does not define any specific condition or expectation for the interface to External System. Option C is not a good example for testable acceptance criteria, as it is incomplete and does not specify what the specific authorization level is or how it is determined. Option D is not a good example for testable acceptance criteria, as it is subjective and not measurable. What is clear and attractive for one user may not be for another. References: ISTQB Tester Foundation Level Agile Tester syllabus, section 1.1.1, page 7; ISTQB Tester Foundation Level Agile Tester syllabus, section 1.1.2, page 8; ISTQB Tester Foundation Level Agile Tester syllabus, section 3.1.1, page 23; ISTQB Tester Foundation Level Agile Tester syllabus, section 3.1.2, page 24. 3of30
NEW QUESTION 3
Which of the following is the BEST way for a test team to keep its independence when working in an Agile development environment?
- A. Share the Test Strategy with the Agile development team, but not the details of the Test Cases.
- B. Locate the team that develops the test automation framework in a different location to the Agile development team.
- C. Assign testers to be members of the Agile team, but ensure the testers report to a different manager than the developers.
- D. Co-locate only some of the testers with the Agile development team, while the rest of the testers are in a different location.
Answer: C
Explanation:
According to the ISTQB Tester Foundation Level Agile Tester syllabus, one of the key principles of agile testing is that testers are integrated into the agile team and work closely with developers and other stakeholders. However, this does not mean that testers lose their independence or objectivity. Testers should still be able to provide an unbiased view of the quality of the software and challenge the assumptions and decisions made by the team. Therefore, option C is the best way for a test team to keep its independence when working in an agile development environment, as it allows testers to be part of the agile team, but also report to a different manager than the developers, who can support their professional development and ensure their independence. Option A is not a good way to keep independence, as it limits the transparency and collaboration between testers and developers, which are essential for agile testing. Option B is also not a good way to keep independence, as it creates a physical and organizational barrier between the test automation team and the agile development team, which can hinder communication and feedback. Option D is also not a good way to keep independence, as it creates an inconsistency and imbalance between the testers who are co-located with the agile development team and those who are not, which can affect the quality and efficiency of the testing process. References: ISTQB Tester Foundation Level Agile Tester syllabus, section 1.2.1, page 91; ISTQB Tester Foundation Level Agile Tester syllabus, section 1.2.2, page 101; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.1, page 141; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.1, page 161; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.2, page 171.
NEW QUESTION 4
Consider an online application that allows registered users to pay the annual car tax based on the vehicle’s engine power in kW. Given the following user story:
"As a customer I need the online application to calculate the annual car tax amount that I need to pay for my car:
* If the power of the vehicle is less than 20 kW, then the annual car tax is free
* If the power of the vehicle is more or equal than 20 kW but less or equal than 150 kW, then the annual car tax is 250 Euros
* If the power of the vehicle is more than 150 kW, then the annual car tax is 750 Euros" What is the MOST suitable use of a black-box test design technique for this user story?
- A. Decision table testin
- B. Test the following conditions:Conditions=registered user logged in; inserted power of the vehicle=20kW; Action=Car tax paid
- C. State transition testin
- D. Test the transitions between the following states: logging in, inserting the power of the vehicle, making payment, logging ou
- E. Equivalence partitionin
- F. Test the annual car tax value for the following partitions: [power of the vehicle<20 kW ; 20 kW power of the vehicles150 kW; power of the vehicle>150 kW]
- G. Use case testing Test the following use case (Actor=registered user): Pre-condition=registered user logged in Scenario=registered user inserts the power of the vehicle, making payment and logs out Post-condition=car tax paid and registered user logged out
Answer: C
Explanation:
Equivalence partitioning is a black-box test design technique that divides the input domain of a system into classes of data from which test cases can be derived. The idea is that if a system works correctly for a representative value from an equivalence class, it will work correctly for all values from that class, and vice versa. Equivalence partitioning reduces the number of test cases by eliminating redundant ones. For the given user story, equivalence partitioning is the most suitable technique because it can test the different outcomes of the annual car tax calculation based on the power of the vehicle, which is the main input for the system. By testing one value from each partition, the tester can verify the functionality of the system and detect any errors in the calculation logic. The other techniques are not as suitable because they do not focus on the inputdomain of the system, but rather on the conditions, transitions, or scenarios that are not directly related to the user story. References:
✑ : ISTQB® Foundation Level Agile Tester Syllabus, Version 2014, Section 2.2.2
✑ : ASTQB Agile Tester Certification Resources, Agile Testing Foundations, Chapter 3, Section 3.2.2
✑ : 3
NEW QUESTION 5
Which of the following allows a developer to define accurate unit tests focused on business needs?
- A. Design-Driven Development
- B. Behavior-Driven Development
- C. Test-Driven Development
- D. Acceptance Test-Driven Development
Answer: B
Explanation:
Behavior-Driven Development (BDD) is a software development approach that allows a developer to define accurate unit tests focused on business needs. BDD uses a common language that is understandable by both technical and non-technical stakeholders, such as Given-When-Then scenarios.BDD helps to align the development and testing activities with the customer expectations and business goals . References:
✑ : ISTQB® Foundation Level Agile Tester Syllabus, Version 2014, Section 2.2.2
✑ : ASTQB Agile Tester Certification Resources, Agile Testing Foundations, Chapter 3, Section 3.2.2
NEW QUESTION 6
A calculator application is being developed. The third sprint has been planned to add functionality to the calculator to allow scientific calculations.
Which TWO examples below represent activities that would likely be managed on an agile task board for the third sprint?
1) A task to design the features planned for the next sprint.
2) A task to run an acceptance test for a user story.
3) A task to automate regression tests.
4) A task to participate in training in preparation for the fourth sprint.
5) A task to produce a daily progress report for the agile team members.
- A. 2, 3
- B. 1, 4
- C. 4, 5
- D. 1, 5
Answer: A
Explanation:
According to the ISTQB Tester Foundation Level Agile Tester syllabus, an agile task board is a visual tool that displays the status of the work items in an agile sprint. The task board typically shows the user stories, tasks, and their progress from “to do” to “done”. The task board helps the agile team to monitor and coordinate their work, and to communicate with stakeholders. Therefore, the examples that represent activities that would likely be managed on an agile task board for the third sprint are those that are related to the user stories, tasks, and their progress in the current sprint. Option A is the correct answer, as it contains two examples of such activities: running an acceptance test for a user story, and automating regression tests. These are both tasks that are part of the testing process in the current sprint, and their status can betracked on the task board. Option B is not a correct answer, as it contains two examples of activities that are not related to the current sprint: designing the features planned for the next sprint, and participating in training in preparation for the fourth sprint. These are both activities that are part of the planning or learning process for the future sprints, and they are not managed on the task board. Option C is also not a correct answer, as it contains two examples of activities that are not related to the current sprint: participating in training in preparation for the fourth sprint, and producing a daily progress report for the agile team members. These are both activities that are part of the learning or reporting process, and they are not managed on the task board. Option D is also not a correct answer, as it contains two examples of activities that are not related to the current sprint: designing the features planned for the next sprint, and producing a daily progress report for the agile team members. These are both activities that are part of the planning or reporting process, and they are not managed on the task board. References: ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.1, page 14; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.2, page 15; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.1, page 16; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.2, page 17.
NEW QUESTION 7
Which of the following statements would you expect to be the MOST direct advantage of the whole-team approach?
- A. Having at least once a day an automated build and test process that detects integration errors early and quickly.
- B. Avoiding requirements misunderstandings which may not have been detected until later in the development cycle when they are more expensive to fix.
- C. Capitalizing on the combined skills of business representatives, testers and developers working together to contribute to project success.
- D. Reducing the involvement of business representatives because of the increased communication and collaboration between testers and developers.
Answer: C
Explanation:
The whole-team approach is a principle of agile testing that involves everyone with different knowledge and skills to ensure project success. The whole-team approach means that the business representatives, testers, and developers work together in every step of the development process, from planning to delivery. The whole-team approach aims to enhance communication and collaboration within the team, leverage the various skill sets of the team members, and make quality everyone’s responsibility12. Therefore, the statement C is the most direct advantage of the whole-team approach, as it captures the essence of the principle and its benefits. The other statements are not directly related to the whole-team approach, or are incorrect. Statement A is about continuous integration, which is a practice of agile development that involves having at least once a day an automated build and test process that detects integration errors early and quickly. Continuous integration is not a direct consequence of the whole-team approach, although it may be facilitated by it13. Statement B is about avoiding requirements misunderstandings, which may be a benefit of the whole-team approach, but not the most direct one. The whole-team approach does not only focus on requirements, but also on design, implementation, testing, and delivery. Moreover, avoiding requirements misunderstandings may also depend on other factors, such as the quality of the user stories, the use of acceptance criteria, and the feedback from the customers and users14. Statement D is incorrect, as it contradicts the whole-team approach. The whole-team approach does not reduce the involvement of business representatives, but rather increases it. Business representatives are an integral part of the whole-team approach, as they provide the vision, the value, and the validation of the product. They collaborate with the testers and developers to define the features, prioritize the backlog, and verify the outcomes12. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 9; What is Whole Team Approach in Agile Testing?2, Section What is Whole Team Approach?; Continuous Integration3, Section What is Continuous Integration?; Effective User Stories - 3C’s and INVEST Guide4, Section The 3 C’s (Card, Conversation, Confirmation) of User Stories.
NEW QUESTION 8
Which of the following would provide the MOST independence for testers working with agile teams?
- A. Testers are fully embedded in each Agile team to perform many of the testing tasks.
- B. Testers from an independent test team who do not get involved with the Agile team, but are assigned to do System Testing once all sprints are completed.
- C. Testers from an independent test team are assigned on-demand for the final days of each sprint.
- D. Testers from an independent test team are assigned to the Agile team at the beginning of the project, returning for re-assignment to a new agile team.
Answer: B
Explanation:
Independence in testing is the degree of separation between the person who tests something and the person who developed it. Independence can help to reduce bias, increase objectivity, and provide different viewpoints. However, independence also has some drawbacks, such as increased communication overhead, reduced collaboration, and delayed feedback. In agile projects, testers are usually embedded in the agile teams to perform many of the testing tasks, such as unit testing, integration testing, acceptance testing, etc. This provides a high level of collaboration and fast feedback, but also reduces the independence of the testers. Testers from an independent test team who do not get involved with the agile team, but are assigned to do System Testing once all sprints are completed, would provide the most independence for testers working with agile teams. However, this would also introduce many disadvantages, such as lack of alignment with the agile principles, loss of context and domain knowledge, delayed defect detection and resolution, and increased risk of missing customer expectations. References: ISTQB® Foundation Level Agile Tester Syllabus, Section 1.1.2, page 8; ASTQB Agile Tester Certification Resources, Section 1.1.2, page 8.
NEW QUESTION 9
You are working in a software development company which, for many years, used a sequential development model and was organized into separate departments for each functional group (e.g. business analysts, developers, testers) located within their own office space. Your organization has recently changed to a SCRUM agile framework. Which of the following is an important organizational and behavioral best practice for a tester in the SCRUM team that should have also been practiced when using the sequential model?
- A. Resilient testing means that the testing process is capable of dealing with rapid changes throughout the development process with test plans being updated during each iteration.
- B. Credibility means that the tester must share information with the stakeholders about the test process so that they find the selected test strategy and testing activities trustworthy.
- C. Cross-functional teamwork means that all team members contribute to testing in various way
- D. For example, involving people with the test strategy, test planning and execution as well as test reporting.
- E. Co-located teamwork means that all team members, including developers and testers, must sit together in the same office, so they can quickly communicate face-to-face.
Answer: C
Explanation:
Cross-functional teamwork is an important organizational and behavioral best practice for a tester in the SCRUM team that should have also been practiced when using the sequential model. Cross-functional teamwork means that all team members, regardless of their functional roles, collaborate and share their skills and knowledge to achieve a common goal. In the context of testing, this means that testing is not seen as a separate activity or phase, but as an integral part of the development process. All team members contribute to testing in various ways, such as:
✑ Involving people with the test strategy, test planning and execution as well as test reporting. This can help ensure that the testing activities are aligned with the business objectives, the user needs, and the technical requirements. It can also help improve the test coverage, the test quality, and the test efficiency.
✑ Sharing the responsibility for testing among the team members. This can help reduce the workload and the dependency on a single tester or a testing team. It can also help increase the feedback and the communication among the team members, and foster a culture of quality and learning.
✑ Leveraging the diverse skills and perspectives of the team members. This can help enhance the test design and the test execution by applying different techniques, tools, and approaches. It can also help identify and address the risks, the issues, and the opportunities for improvement from various angles. References: ISTQB® Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 9; ISTQB® Glossary of Testing Terms2, version 4.0, page 16.
NEW QUESTION 10
What is the definition of agile software development?
- A. Testing carried out informally where no formal test preparation or execution takes place, no recognized test design technique is used and there are no expectations for results.
- B. A group of software development methodologies based on iterative incremental development with self-organizing cross-functional teams who cooperate to define requirements and to implement the solution.
- C. A framework to describe the software development lifecycle activities from requirements specification to maintenance where test planning of the various test levels is done as soon as the test basis is ready
- D. A way of developing software where the test cases are developed, and often automated, before the software under test is developed.
Answer: B
Explanation:
Agile software development is a term that encompasses a group of software development methodologies that are based on iterative incremental development, where requirements and solutions evolve through collaboration between self-organizing cross- functional teams. Agile methods promote adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and encourage rapid and flexible response to change. Some examples of agile methods are Scrum, Extreme Programming (XP),
Kanban, and Lean Software Development. References:
✑ : ISTQB® Foundation Level Agile Tester Syllabus, Version 2014, Section 1.1.1
✑ : ASTQB Agile Tester Certification Resources, Agile Testing Foundations, Chapter 1, Section 1.1.1
NEW QUESTION 11
Which of the following describes the main purpose of a task management tool in agile projects?
- A. A task management tool is used by team members to share ideas and collaborate on assigned tasks.
- B. A task management tool is used to manage and track user stories, tests and other tasks.
- C. A task management tool is used to store source code and automated tests.
- D. A task management tool allows developers to continuously integrate their code.
Answer: B
Explanation:
A task management tool is a software application that helps agile teams plan, organize, and monitor their work. A task management tool typically allows the team to create, assign, prioritize, update, and track user stories, tests, and other tasks that are part of the agile project. A task management tool can also provide various views and reports to visualize the progress and status of the project, such as Kanban boards, burndown charts, velocity charts, etc. Some examples of task management tools are Jira, Trello, Asana, and Monday.com12345. References: ISTQB® Foundation Level Agile Tester Syllabus, Section 2.1.1, page 13; ASTQB Agile Tester Certification Resources, Section 2.1.1, page 13.
NEW QUESTION 12
Which ONE of the following is an example of a typical “Business-oriented work product”?
- A. The released product.
- B. Acceptance testing entry criteria.
- C. A user manual.
- D. Usability testing test results.
Answer: C
Explanation:
Business-oriented work products are those that describe what is needed (e.g., requirements specifications) and how to use it (e.g., user documentation). A user manual is an example of a business-oriented work product, as it provides instructions and guidance on how to use the product from the user’s perspective. A user manual may also contain information about the product’s features, benefits, and limitations. A user manual is typically written by technical writers, who may collaborate with developers, testers, and business analysts to ensure the accuracy and clarity of the content. A user manual may be delivered in various formats, such as printed, online, or interactive. References: ISTQB® Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 10; ASTQB Agile Tester Certification Resources2, Section 1.2.1, page 10.
NEW QUESTION 13
......
P.S. Certleader now are offering 100% pass ensure CTFL-AT dumps! All CTFL-AT exam questions have been updated with correct answers: https://www.certleader.com/CTFL-AT-dumps.html (40 New Questions)